I have made a few games for the MSX back in the day, but with the current tools of today, I have released:
- I-LOGIC: A platform exploration game, released on September 2024
- Shyre: A puzzle exploration game, released on 2023
- SpaceCat: A demake of the Android game for MSX, presented to MSXDev contest 2022
- LOGIC Remastered: A reworked version of a game I made back in the day, presented to MSXDev contest 2021
- Raftoid: An Arkanoid tribute that was presented to MSXDev contest 2020
Some of the games got a very limited physical release for GOTO40 in Amsterdam in 2023.
I also have the XLN series -pronounced ex-(c)-el-en-(t)-, which are games in 10 lines of code for the 10 liner BASIC contest:
- XLN-Bikes (2024) – A tron-like game
- Jumper-XLN (2023) – A simple jump action game
In addition to the games, I have written a book about Modern MSX BASIC Game Development, in which I go through the techniques and tools I use to create my games.
You can also check out my open source repository about MSX in GitHub.
About MSX
MSX is a standardized home computer architecture, announced by Microsoft and ASCII on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-president at Microsoft and director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines.
It is powered by a Zilog Z80 CPU and has a dedicated video and audio chips.
Games and programs could be loaded from cassette or floppy, but the most popular format was cartridge.
It was also my first computer, the one I learned to write code with, and one that still has a vibrant homebrew community.